The One-Sided Looking Glass…

Hey~

This week was an interesting one for me. In class, we began delving into the selfie and into concepts around self-representation in the digital age. My fave topic~

Waxing Poetic on the Selfie (Take 50 Bajillion)

For those who may be unaware, my thesis project revolves around self-representation in the digital age. Specifically, I’m investigating this subject through a Neo-Dada lens, analyzing emergent forms of digital content creation as new forms of not only self-expression but also as representative of a resurgence of traditional Dada ideals. I think there is a case to be made for recognizing emergent forms of digital content like memes, gifs, shitposting, and, even, selfies as a kind of Degenerate Art 2.0 (check out that post). If you’re interested in hearing more of my thoughts surrounding this subject matter, you can check out my thesis blog.

Anyway, self-representation and, by extension, selfies are a subject of hella interest to me. I’ve discussed my thoughts around the selfie at length here and here and my bonus post this week is all about a Vulture article which explores the selfie medium as a new genre of art. To me, I believe recognizing the selfie as an art-form is not beyond reason. Though I personally think of the selfie as more of a communication tool and selfies as a  new kind of discourse, I do think there are plenty of attributes of the selfie that could qualify it as art.

To see how some artists are incorporating the selfie into their work, I recommend checking out artist Alex Saum’s #SelfiePoetry project. It is a collection of eight digital poems that, “explores the intertwining of two ideas: the untruth behind artistic or literary histories, and our (il) legitimacy to intervene them to create narratives that make teleological sense”. This is my favorite poem from the collection and it incorporates Saum’s own Instagram and selfies:

In addition to discussing our own thoughts about the selfie as contemporary citizens of the digital age, we also explored Erving Goffman’s The Presentation of Self in Everyday Life (1956). In class, we read the introduction aloud. In the introduction, Goffman discusses a myriad of issues complicating not just the presentation of self but the performance of self, which is something I find to be quite interesting. Personally, I do believe that the onset of digital technology has made life an increasingly performative experience. Because of social media, it”s accessibility, and the 24/7 news cycle, I do believe that a large percentage of people are performing life more than living it. That said, I find it interesting that this was a concern before digital technology. Goffman states, “I shall consider the way in which the individual in ordinary work situations presents himself and his activity to others, the ways in which he guides and controls the impression they form of him, and the kinds of things he may and may not do while sustaining his performance before them”. Essentially, as Shakespeare said, we’re all players and all the world’s stage.

If life has always been a performance, then, to me, digital means are just providing a new stage upon which to perform. The problem being that this stage is not only large but the audience as well. And, that audience is quite unforgiving in their critiques.

That said, bringing the scale back down, I tend to think of selfies in a more positive light. For me, at least, selfies have been a way for me to regain self-confidence as well as reclaim a sense of self. I’m in control of the viewer’s gaze when I take a selfie rather than at the mercy of it. I find that to be empowering as do many others. Some people, though, are critical about the empowering aspects of the selfie and argue that it is still a form of objectification. Or, mire, they argue that the selfie is simple vain and frivolous. Many people dismiss the selfie as being anything significant.

I think utter dismissal of the selfie is a very narrow-minded act. Also, I think that dismissing the selfie, which is a medium popularized by the constantly scolded Millennial generation, is a way to similarly dismiss Millennials and the notion that such an “irresponsible” and “shallow” could ever be responsible for anything meaningful. In my opinion, the dismissal of the selfie is a vilification of the Millennial generation. At least. I think dismissing the selfie is a symptom of a greater sociocultural problem.

Anyway, back to self-representation in the digital age. I feel that the selfie along with many other emergent forms of digital content expresses the partiality of self. At least, all of these different mediums together create this collage of self that communicates that self is so much more than any one thing. If anything, the #selfieunselfie project really emphasizes the performative qualities of the selfie but also how there is no one medium through which to express self. Even the selfie is incapable of conveying any holistic sense of self. To me, this doesn’t indicate a shortcoming so much as it illustrates the complexity of self and the affordances digital technology provides to expressing this inherent but often irrevocable aspect of self: that self is prismatic and multi-faceted.

Overall, I think an exploration of the selfie reveals that it is not so simple a subject as many people think or would like to believe. As Goffman’s book indicates, self has never been easy to express or capture. In fact, so much of self seems to be dependent upon the interactions we have with each other, again, removing control of self from the equation. While the onset of the digital age has certainly complicated our relationship to ourselves and each other, I think it has also provided us with new opportunities to explore complexities that we yet to comprehend. More, new technology and creative uses of this technology, such as the selfie, allow us to experiment with our identities and explore how far we can extend who we are. The digital age may come with new problems for us but it also comes with new opportunities to shed light on who we are and who we can be. I think there is so much potential for us to be so much more than we ever thought possible.

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#SelfieUnselfie Project

Though I participated in the first round of the project already, I decided to make another entry. Personally, I wanted to see if there was any change in my thoughts or perspective since a lot of things have changed in my personal life between these two Makes. I don’t think much has changed in my core concepts but I do think my latter entry is more raw, perhaps. I felt a little torn open writing it but it was a good kind of pain. Despite how often I talk about self and self-representation, I still find it incredibly painful to talk about myself and my own sense of self and what makes me feel real. Please, excuse any of my posts if they seem a little too frenetic or otherwise anxious; this topic really takes a lot of energy for me to write about.

Discussing the #Selfieunselfie Project

Make: My Selfies Keep My Secrets

Daily Digital Alchemies

In my first DDA this week, I memed my cat, Dove. I took an origami class at my local library this week and learned how to make a little samurai hat which I promptly placed on Dove’s head when I returned home and snapped a pic of. In my DDA, I imagined what she must be thinking about the undignified gesture. (She is quite the diva–which I think means something coming from me >.>)

In my second DDA this week, I let my inner child loose >.< I hope my entry isn’t too uncouth~

My Annotations on the Goffman Article

~Till next time all you pretty people ;)~

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There Is No “NO” Button…

This post may be late because it’s a certain snarky blog poster’s birthday on Sunday, the 24th….

Hello~

Welcome back to the hellscape ^.^ This week, we’re exploring the circumstances that led to a post-truth Internet and the creation of a platform that is responsible now, more than ever, for spreading more “fake” content than real.

Strap in!

There Are Only “Okay” Buttons

In this day and age, I think it’s a given for most of us to believe that more than half of what we see online is fake. At the very least, we don’t necessarily believe that the content we encounter online has a high truthiness factor. This may be exclusive to younger generations but I do think it is a growing sentiment, regardless of political or social leanings in many case. No one believes everything they see online anymore.

But, why?

This week, we explored some of the strategies people can use in order to determine whether or not a source of information is credible. One of the methods we explored is Mike Caulfield’s “Four Moves“. I consider this a “work backwards” method. Essentially, before considering how truthful information is, you should look at the context in which this information exists–Are there other sources cited within the source? Are there other credible publications put out by this source? Can claims made within be verified by other sources? No? If not, why? To me, these all seem like basic moves one makes while conducting thorough and rigorous research. But, as we can see in this analysis of a suspect photo, these steps are apparently not so obvious.

Then why do so many people think the Internet is so fake if this kind of rigorous inspection of information is not so common?

Personally, I believe it is because of the recent and rigorous work of others done in exposing cover-ups both online and IRL that has made people more suspicious in this age. Also, I think political leanings have served to make people suspicious of all information they come across online, especially if it contradicts their world view and regardless of whether or not it comes from a credible source. We are living in “shady” times and I think the Internet has been used in the service of being shady but has also served as a microscope through which to inspect this shady activity.

Anyway, like being tracked online, I think this idea that the Internet is fake is a concept many of us now take as a given and, really, have come to expect. We don’t necessarily all remember a time when the Internet was a place where you could be fake and it didn’t matter. Which, is another aspect of this issue: the idea of being fake online is almost entirely associated with nefarious activity or with this sense of wrongdoing. Basically, if you aren’t you online, the same you you are IRL, then you have something to hide or you are purposefully trying to fool people into believing you are something you are not. There’s no playfulness or idea of experimenting with identity anymore. (Well, I do think some of that is coming back but I’ll save that discussion for a future post.) I think our jadedness with the post-truth Internet could more aptly be described as an expression of our fears–our fears of being fooled or being ridiculed or being made fun of for falling for something we believed to be true. I believe there’s a lot of complex emotion wrapped up in our ideas about the Internet and it’s ability to rapidly and unrepentantly spread false information.

This article, by Max Read, explores the web of ideas surrounding the post-truth Internet. Essentially, the core argument of this article seems to be that it’s not just one component of the Internet that is fake–it’s all of them. There are fake people using fake sites made by fake businesses to, ultimately, make real money. According to this article, that’s largely the problem. Read states, “Everything that once seemed definitively and unquestionably real now seems slightly fake; everything that once seemed slightly fake now has the power and presence of the real.” Here, Read is referencing the concept of Inversion. Basically, the Inversion is the tipping point where “real” traffic becomes more suspect online than bot traffic or “unreal” traffic. Computer systems and tracking systems become more apt at tracking bot traffic than traffic on sites committed by real users. It has a strong Matrix texture to it, in some ways. I think Read makes a very compelling case in this article for more attention to be paid to fake news and online tracking around it but I’m not sure I totally buy into everything he’s saying. At least, I don’t necessarily agree with some of his premises.

Mainly, I find it contentious to say that we are anymore fake online than we are IRL. Sure, the Internet provides more opportunities to be fake in some regards but, ultimately, I think it is preposterous to say that we are anymore real outside of the Internet. With how much social, academic, professional, political, cultural, etc. conditioning we have experienced every second of every day, from the moment we are alive, I think it’s inaccurate to say we are real outside the Internet and fake online. Like, I can’t agree with that. I think it’s more nuanced. I think it’s more complicated. (Check out my thoughts on that here.)

Something important that Read does talk about and that I agree with is that only advertisers benefit from the current state of the Internet. Currently, the Internet is good for ads. This is, in large part, due to unregulated data tracking and places like “click farms”. It is far too easy to game the system.

Episode 2” on the documentary series Do Not Track explores easy it is for different entities to track us, cull our data, and place targeted ads. Cookies, which are not regulated in the US Communism is apparently cool so long as it’s for surveillance and everyone gets a cookie,  can attach themselves to our computers and send back fairly comprehensive profiles based upon our data. It’s incredibly too simple.

It seems that so long as perpetuating  and pedaling inaccurate information is profitable, it’s not going to stop anytime soon. Under this system, you and I only have value so long as we can generate revenue. More than that, it doesn’t seem to matter if you are I know what is and is not true because that has no value under this system. As stated in Do Not Track, there is no “No” button for cookies; only an “Okay” button. Even if there were value in demonstrating resistance, there’s no way to do it. Which, to me, seems pretty bleak. Like, the Panopticon doesn’t even care anymore if you know that there’s no one really in the tower. That’s scary.

All this said, I feel like I need to reaffirm my own belief in the power of truth and of speaking truth to power. Though it may not have any monetary value, truth is one of the most worthwhile currencies. Every may pass but the truth will always remain. It is gold. Right now, it may feel like we’re trying to get gold out of mercury, like it’s pointless to try for the truth let alone care about it. But, it’s important now more than ever that we are consistent in our efforts. The truth doesn’t always have to be the loudest voice to be heard; just the most consistent. Power will never hear a truth that isn’t voiced. More, you and I will never believe the truths we don’t reaffirm for ourselves. If anything, that is what the Internet is revealing to us.

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Bonus Post

This week, I added some articles to the field guide that elaborate more on how misinformation proliferates and perpetuates in online spaces. These articles focus on the problem of fake news and just how easily it is to spread on the Internet. I think these articles provide some reading strategies that could be useful for further developing digital literacy skills.

Daily Digital Alchemies

This week, I had some fun and created an alternate persona online named Veronica ^.^ She swears she has no idea where any emails may have gone or where any video tapes are or what the word “collusion” really means…..>.>

Also, I had some fun with pixelating an image of the night sky which I feel represents my feelings towards alchemy: that alchemy is a bright light in an otherwise dark sky. (Same as the truth.)

~Till next time~

Privacy Is A Privilege?

“We are paying for everything right now. The currency we’re trading is data.” ~ Anne-Marie Scott

So, this week the polar vortex finally descended upon us and swallowed us whole in a show of might that only emphasized how insignificant we are–

Actually, class just got snowed out cause global warming is a thing and it’s screwing with the weather. What are you gonna do??? Pass Ocasi0-Cortez’s Green Deal???

Anyway, despite this week’s unfortunate weather, some of us were still able to meet online and continue shedding some light on the dark practices and conjurings happening just below the web’s  seemingly glossy surface. To help guide our discussion on the increasingly complex issues of privacy online, data tracking, real vs. fake, etc., we had Anne-Marie Scott (@ammienoot) and her insight and expertise.

Don’t You Forget About Me The Light

In this week’s Studio Visit with Anne-Marie, a lot of discussion revolved around data protection and privacy in online spaces. In the European Union, where Anne-Marie is located, there are specific regulations put in place that decide what information about you can be collected or used by entities that wish to use the Internet as a platform for their content. These regulations are known as the GDPR (Global Data Protection Regulation) and control the flow and collection of data in the EU. There must be transparency if an entity is tracking your data for any reason and entities are not allowed to target specific persons with the data collected or else there could be severe penalties. Essentially, privacy online in the EU is being valued as a right rather than this private information being valued for financial gain. It’s an entirely different ideology than the one in America, where regulations are often viewed as hindrances to innovation and capital.

This contrast of belief is a highly contentious subject (as are most subjects where $$$ is involved). To be honest, I can understand both sides of the issue. Like, I get that it is through a lot of this data tracking and targeted advertising that many platforms we consider “free” make the revenue necessary to keep the sites accessible. If that revenue were to disappear or be severely cut, these site could no longer operate as virtually free entities. To a degree, I’m sympathetic. When my data is not being used for inherently questionable purposes, I admittedly don’t have a problem with its collection. Especially if it is providing the funding necessary to keep news organizations in circulation or to help creators online make the profit they need to continue making cool things. But, unfortunately, this kind of control over my data is not guaranteed in the current system in the US. Right now, it’s the “wild west” out here. A consumer free-for-all. A Capitalist wet-dream.

Apart from a complete and utter paradigm shift, I’m not sure what actions could be taken to change this system in the US. Especially under the current administration (that killed net neutrality ’cause this whole “everyone has equal and equitable access to the Internet” sounds a lot like Communism >.>). Something suggested was paying extra for additional security that could ensure privacy; this is something many users seem willing to do, especially as they learn more about just how much of their data is being collected and used for less-than-what-should-be-legal purposes. That said, this brings into questions difficult issues such as privilege and access. As Anne-Marie so eloquently put it, “Privacy is a privilege.” I think it’s hard for many people, myself included, to understand what a privilege it is just to be able to discuss a subject like privacy. As we learned in our last Studio Visit with Chris Gilliard (@hypervisible), surveillance is nothing new to so many persons from marginalized or vulnerable groups of the population. And, I wonder if it would still be a big deal in big tech organizations if it were only affecting certain consumers. Also, as Anne-Marie noted, making privacy a privilege one has to pay for may only further segment the population, not only along social lines but also along class lines. Again, the most vulnerable would be the victims.

If anything, this discussion highlighted how privacy and online data tracking are not issues exclusive to themselves; instead there is much intersection. Many complex issues such as class, access, race, etc. intersect with privacy and data tracking. There is no simple solution for the problem–because there is not only one problem. There are many.

That said, Anne-Marie did suggest the GDPR could bode well for the future of many online services. Since these different services already have to alter their operations for implementation in the EU, why not implement these altered operations worldwide? They’re already going through all the effort, right? I’m a bit pessimistic about this suggestion, tbh. But, I’m willing to be pleasantly surprised. Also, Anne-Marie mentioned that some of these data collecting practices can be used for the creation of very helpful platforms–such as Wikipedia. An open-source platform like Wikipedia allows for conversation and community to develop around information which can allow for better information in the end. As many of us stated this week, it is the sense of community online spaces allow to develop that really redeems the Internet and makes endeavors to better and more fairly facilitate community and collaboration online worthwhile.

Ultimately, I believe the Internet is a clusterf*ck of #problematic issues to say the least but I also want to believe cue the X-Files theme that it can be this place for free and creative enterprise and interchange to occur. There is so much potential for such a space to exist if we are able to elect people into positions of power and influence who believe the Internet’s best qualities are community, collaboration, and creative enterprise. In America, at least, action like this needs to be taken or else change will not occur. I firmly believe that. It’s going to take an invigorated and self-actualized public to have meaningful impact on these issues. I think that privacy and data tracking are, of course, issues of personal responsibility as well. But, also, I don’t think it’s right that the burden to protect data and privacy should fall fully on individuals. The truth of the matter is that the general person is not informed of nor educated about these issues–which is another aspect of this that is important: education. In fact, it may be the first step that needs to be taken before others actions can be carried out. In this digital age, digital literacy should be as important as any other subject in school. When not “up-to-par”, this lack of education has a real-world, measurable impact on individuals. As I’ve stated before, I truly believe that education is what will always light the way. If anything, our efforts should be focused on how we can provide everyone with both access to such essential information and thorough explanation of that information so that informed decisions can be made.

I think classes like ours are igniting the spark.

match

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Bonus Post

This week, in an extra post, I shared a resource I think could be helpful in developing digital literacy skills. The resource is a series on Youtube made by Crash Course. The series explores Media Literacy which intersects with many of the issues we explore in our own course. How to navigate a post-truth world is a focus of the series as well as how to become more informed about these unseen practices going on behind our screens. I think it’s a great tool to have in our library.

Daily Digital Alchemies

(So, full disclosure, these were kind of done between posting weeks but I’m putting them towards this post because I’m having a busy life this week and I need to do this >.< I’ll work on managing this!)

In my first DDA, I posted a screenshot of my screen use which my phone has been tracking since an update or two ago???. I’m a little horrified at myself but I also think it could be worse–and has been. I’m either getting better at managing my screen time or I’m too busy to even look at my phone these :)))))) #gradlife #illcompletethisthesisordietrying

For my second DDA, I put my good ol’ giphy skills to use and giffed the first few sentences of my thesis. One copy is “disemvoweled”. I used a different site than the one suggested on the DDA though because I couldn’t access that site due to Adblocker??? Anyway, I hope you enjoy my avant-garbage~ There will be more to come.

~Till Next Time~

Your Fave Pyro

Descending into Darkness…

So…. this past week was a bit of a mess.

I experienced some major and hella expensive car issues that made me wish for a self-driving car for the first time ever despite their numerous, reported issues.

Anyway, enough about my ever-growing list of issues. Let’s dive into the Internet’s f*ckery~

The Dark Substance of the Internet

This week, discussion started off light enough with an introductory reading on alchemy and the creation and nature of this ancient magic’s digital form. This reading was also meant to provide an exercise for those of us unfamiliar with hypothes.is. (I am clearly not I will give anyone a piece of my mind anytime, in the margins or otherwise). Anyway, I found this reading to be both nostalgiac and an informative refresher on the true history of what we are delving into in this class. I made some comments here and there that are informed by my own experience with this kind of “magic” as well as my by own perspective I have been developing on burgeoning digital practices of creation and communication in the course of my thesis (check that blog for some real nonsense). In my second comment, I liken the concepts of “alternative facts” and “post-truth” to a kind of modern-day alchemical process in which words and semantics are transmogrified to horrible effect. This generated some interesting discussion on the nature of truth and reality itself. I’m not sure if I really have any answers to the questions posed about the nature of realty and of truth but I do know there are some statements and facts we all agree are “true” and create something “real” and I believe that it is important to acknowledge when opposing statements made to these self-evident truths are made not just to identify a “glitch in our matrix” but with the intent to vindicate a perspective on the  deserves no consideration let alone vindication. Contemplating the nature of truth and reality is a fun, philosophical exercise but it is important to remember that many people these days are not challenging the nature of truth and reality to pose a philosophical argument or to play devil’s advocate; they are doing it to forward some reprehensible and downright disgusting agendas that have very real consequences.

Anyway, rant over, I also want to shout-out the shout-out our “Gandalf” gave Fullmetal Alchemist Brotherhood, I hope. It’s always cool to find out that some thing we love is actually a part of meaningful and robust tradition ^.^

snappymustang

Enjoy a snappy Mustang~

In addition to exploring this reading, we also took a deeper delve into the dark upper, middle, and lower belly of online advertising. I read up on the history of the medium as well as considered the nature of “surveillance capitalism“. Horrifyingly enough, this concept is not just some Orwellian idea. (Though, perhaps it is Kafkaesque???) Essentially, we and everything we do becomes a marketable quantity for advertisers. When a system allows for this kind of advertising to occur, there is an incentive created for 24/7 surveillance. Me looking up pictures of megabats at 3 AM is very valuable information, you know??? Wouldn’t want to miss it.

Anyway, to be honest and, as I mentioned in my last post, I and I’m sure many other people, especially in my generation and younger, kind of already accept that we are constantly being monitored. If you’re living in a surveillance state and you know it, clap your hands. What many of us may not understand is what exactly is being monitored and why that information is being monitored. I think for many people, still, it is very difficult understand how advertising works in this 21-century, digital age. More, the process seems so utterly unbelievable as to be whole dismissed as “fake news”.

This thread by user @hypervisible provides a long laundry list of ludicrous facts about not only the ways we are constantly being surveilled but about the things that are actually able to be surveilled. I was asked to pick just one from this long list that stood out to be as horribly absurd and troubling but, honestly, I find myself simultaneously horrified and not horrified/surprised in the slightest by any of these facts. Certain students are encouraged by targeted ads to drop out? Of course more labor for the Capitalist machine. Jeff Bezos is deleting 1984 off Kindles remotely??? Ironic and of course. Apple and Google don’t care about their employees? Duh.

Our descent into this night has not been gentle.

Perhaps I’m jaded and disillusioned and I’m a bit too much of a nihilist at heart but so much of what is currently happening in the so-called “darkness” is something many of us have seen written bright as day on the wall for years. The Internet has always had this potential to be something so magical and to be something that can extend beyond its boundaries but it is these same qualities that seem to have made it into what it has become today. That potential and that magic came with a great responsibility that was not observed. Advertising in online spaces is only one of many evils/curses that has gotten out of hand due to a lack of foresight, oversight, and accountability. There is also this distinct lack of humanity and common decency that also seems to be propelling this evil further and further, out of the dark reaches straight into our homes and our hands. Nothing is ever going to change if we don’t decide to care. My disillusionment and resignment with the system is not merely a symptom; It’s also a cause.

I believe that there is a cure to every curse. If not a reversal, a nullification, at least. Perhaps that is the kind of magic we should care more about finding.

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Daily Digital Alchemies

This week, I shared some bot recommendations. I had the opportunity to explore bots as well as making bots in early renditions of this course. I think they are a lot of fun and can be used as a tool to tell some compelling, nonlinear narratives ^.^

Also, I got to play around with one of my fave, little sites clash. I think it’s a really simple but interesting way to see how online spaces can be used in collaboration with other mediums.

Lastly, I decided to contribute in absentia and mad late to last week’s in-class DDA. I decided to share a picture of some of the thoughtful clutter cluttering my IRL space. In this photo, I have an old & beloved stuffed cat Beanie Baby (named Dicey) on top of a pop vinyl Dementor stacked atop a stack of Edgar Allen Poe books–the go-to gift when a family member doesn’t know what to get me. Overtly, there is contrast between the Dementor & the Edgar Allen Poe books and the Beanie Baby. To me, there is a contrast between the nightmare fuel and the object that brought me comfort from my nightmares as a child being grouped together.

~Till next time~

Bots & Whatnot~

Funk GIF - Find & Share on GIPHY

Beep-Beep-Boo-Bot: Revisiting Bots

So, at this point in my exploration of the digital humanities, I’m not unfamiliar with bots. In fact, I’ve written about them at length before. More, I’ve written about the ethics or lack thereof of bots here.

This isn’t to say that I’ve, by any means, said all there is to say about bots, just that I have thought about them and their functions in detail before. And, more, as far as interacting with and creating bots, this isn’t my first rodeo.

Anyway, that disclosed, let’s get to this week’s activities!

First, after discussing what a bot is for those who are unfamiliar with them, we explored some different bots on Twitter. I decided to check out some of the bots mentioned in this article by Lainna Fader. Since I already do follow a lot of bots (mostly sappy poetry ones #itswhoiamasapersonsorrynotsorry), I wanted to check out some ones that come highly recommended~

Two of my favorites were the @420worldclock bot and the @wikisext bot. Totally nsfw but pretty Great~ @420worldclock seems to co-opt the the adage I’m writing this at 4:20pm AHHHHH btw~ “It’s always happy hour somewhere” to “It’s 4:20 somewhere” and tweet out about that.

Meanwhile, @wikisext is pretty self-explanatory, no???

Personally, I think this bot gives Great advice >.< Totally recommend checking out for yourself~ (if it’s your cup of tea)

After interacting with and exploring a few bots, next, we put our newly-found bot prowess to the test to see if we could differentiate between bot poetry and, you know, traditional poetry. Not as easy as it sounds???

Check it:

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For the most part, I was able to identify Poe, Dickinson, Neruda, some Keats, and some Blake but, in my opinion, including e.e. cummings was just unfair >.> I mean, have you read his work??? Come on!

There were also some really Great works that totally should be famous poems. Like, look at this:

2018-04-15 (6)

Genius. Absolutely Great.

…Anyway, moving on~

I found it interesting to see just how similar some bot-generated poetry could be to works written by people. For some of the works, it was easily to spot the thing that made the poetry come alive. That human hand. But, for a surprising number, it was rather difficult to identify them as bot-generated. I’m not sure what that implicates for the future of the medium and of technology but it’s certainly interesting.

Revisiting Making Bots

After exploring the medium and discussing some of the functions and applications of bots, both positive and nefarious, we got to the crux of the matter: making our bots.

Now, as I mentioned, I’ve already made a bot. This pesky, circle-talking faerie… (she talks a little very-scary but don’t worry too much~ she’s harmless ^.^)

So, I didn’t really experience much difficulty in the process of creating one. It took me some time to come up with a format for the things I wanted the bot to say, though. I got a topic I wasn’t overly enthused with discussing thank Alan. So, that took some time to develop. I came up with some Great hashtags, though, in my opinion… #zuckers, #zuckit, #zuckoff…. I mean, come on–those are Great ^.^

I didn’t really get much interaction with my bot-generated content, though. One person outside of the #netnarr scope did like a tweet, which was marginally exciting:

Aside from that interaction, the most I got on my tweets was a comment here:

and a retweet here:

along with a few likes here and there as well~

I’d say some of my replies to some tweets got more interaction. For example, this thread:

It generated some interaction amongst multiple users in the #netnarr sphere, at least. Other than that, I mostly felt like I was having one-sided conversations with other users~ (which, isn’t really all that different from most conversations I’ve had with other Twitter accounts tbh~ in my experience, most aren’t super responsive to comments??).

Don’t think I really influenced anyone all that much with my tweets but maybe some targeted hashtags could change that?? I’m not interested in keeping this bot running past this week, though. I like my personal account to be more organic~

I mean, look at the difference in my bot-reading that only a few days made:

2018-04-10 (1)

Added a few of my accounts for comparison~

2018-04-15

My bot-rating jumped from 29% before using bot-generated content to 41% after incorporating only a few days worth of bot-generated content. It’s kind of odd that it’s the same percentage though as my other account, @hellsskell24, which has never had any bot content on it. And, to be honest, I kind of expected my actual bot account, @noxsiog, to have a higher bot-rating. I mean, it is a bot.

Anyway, I thought this was an interesting experience. I wish we could have generated more discussion within the #netnarr thread, at least, but I still like this approach to teaching bots. It’s interactive and creative~

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Links

Twit 1 & Twit 2

Killing It: Some spooky/creepy/disturbing little stories I wrote inspired by bot prompts/nonsense #shamelessselfpromotion

Goodies

Some bots I highly recommend following:

@DothTheDoth

@SICKOFWOLVES

*I mean, this is Great.

@DarkRothko

@s8n

~Till Next Time~

Gaming the System

*Much less fun than it sounds~

Painting the Town Red

This week, we talked about redlining–basically denying services either directly or indirectly to residents in certain areas of a city or town based upon the ethnic makeup of the residents. More specifically, we talked about the idea of digital redlining and how online algorithms can play a part in the contemporary implementation of redlining practices.

In order to learn more about digital redlining and how it works, we watched a fascinating talk led by Chris Gilliard:

Aside from this talk, Chris also contributed to this article about how digital redlining operates at the university level. Essentially, the appropriate use policies (AUPs) can become knowledge-blocks for many students at community institutions. Being that community colleges are typically populated by working-class individuals, many of whom come from a more ethnically diverse background, this problem becomes one of digital redlining.

Because online spaces are where an increasing number of people primarily get their information from, restrictions such as these become not just issues of inequality and accessibility but of ethics as well. If the flow of information is restricted, then people simply cannot make informed decisions about things that can greatly affect the quality of their lives. More, by restricting access of certain knowledge, power is given to those who are not restricted. A game in which certain players are given all the knowledge and all the power while others are left totally unawares is not much of a game. At least, it’s not a very fun game, to say the least.

What I find particularly awful about the whole issue is that those who are being most affected by digital redlining are the ones who would have no idea, who are not informed and have no means of becoming informed. That is the game. This is especially sickening considering how often technology and the Internet are lauded as being “great equalizers”. The truth that so few have access those is that both could not be any farther from. You might even consider digital redlining the 2.0 version of the original–now new and improved.

Painting Newark, NJ Red

In order to learn just how close to home the issue of redlining is, this week in class we investigated possible instances of it occurring in nearby Newark, NJ. The activity asked us first to review this map charting inequality in the city and then to choose from a variety of other services to see if the locations of those services were possibly affected by the inequality of wealth revealed in the initial map.

I chose to see if there was any correlation between the historical redlining of Newark and the location of license plate reader (LPR) cameras. This is what I found:

https://h5p.org/h5p/embed/215322

In researching whether or not a kind of redlining is still present in Essex County, specifically in Newark, NJ, I noticed a possible correlation between LPR camera locations and the location of Newark’s poorer areas.

According to the LPR map, there is a cluster of LPR cameras located in the center of Newark, sandwiched between 2 areas (Third Ward and the Ironbound) identified by the inequality tracking map as “hazardous” zones. Now, this cluster could be related to the close proximity of Newark Penn Station–a major travel hub–but upon inspection of other large, travel hubs in the area, like the nearby Paterson rail station, that doesn’t seem to be the case. At least, there’s only 1 LPR location remotely near the Paterson rail station compared to the 5 LPR locations within a few blocks of each other near Newark Penn Station.

So, perhaps the cluster of LPR locations in Newark relates more to the “hazardous” designation of the overall area? What do you think?

My Make

Personally, I was quite surprised to notice a possible correlation even though I, myself, having grown up nearby, know there areas of Newark I want to avoid, especially at certain times. Driving into Newark this weekend, actually, for a concert, I found myself thinking more deeply about the issue of potholes on 21–the main drag through the city. 21 stretches across Essex county and into Bergen county–where I now reside. There is a clear distinction between the amount of potholes encountered, though, between the two counties. More specifically, between the city limits of Newark and the surrounding areas. Seems potholes on 21 are more worth filling outside of the city >.>

Returning to Sound

In contrast to the rather depressing topic of redlining and its digital counterpart, this week also had us finishing up our work on interacting with empathy games. (I think an empathy game about digital redlining could be pretty good, yeah?)

Anyway, this other activity had us recording questions about empathy games designed by students in Prof. Maha Bali’s class in Cairo, Egypt. Prof. Bali’s students would then record and upload their responses to the shared padlet. Once all the audio components were available, we had to download them and use them to create a new, cohesive whole–an “interview” of sorts in Audacity.

Now, I don’t really like working with audio myself but I think my project turned out pretty well. There are some rough patches in it and, of course, there’s how awful I think I sound recorded but, other than those *minor* issues, I am pleasantly surprised with how my interview turned out. But, don’t take my word for it.

Have a listen yourself:

Mainly, I think my intonation is off in some places and conflicts with prior recordings which makes it obvious that this was not recorded all at once. Also, for some reason, I think I sound more condescending in places where I didn’t intend to and I don’t know why???? Audio is weird.

But, again, what do you think?

I was going for this being like a podcast of sorts–hence the jazzy intro and outro~ Does that vibe come through or nah? What’s your impression of this work?

Jazzy Intro & Outro

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Links

Daily Digital Alchemies

~Till next time~

Working with Audio???

I think I’m funny~

Anyway, this week we covered an almost confusing number of different subjects. So, please bear with me as I try to get wandering, wondering thoughts together ^.^

Empathy or Lack Thereof

One of this week’s topics was that of “empathy games”. According to this article by Eric Bartelson, empathy games are ones that confront players with “real human issues…things like depression, bullying, terminal illness, or suicide”. Through playing these games and “experiencing” these issues “first-hand”, players, ideally, develop a more complex understanding of the issue and so are able thereto forth to empathize better with people going though similar issues IRL.

At least, that’s theory.

Many game designers themselves are skeptical/critical of the idea that empathy can be developed to such an extent via game-play. More, many game designers seem that empathy is a skill every game should be striving to develop and so labeling any specific set of games as “empathy games” is redundant. In this way, and as Bartelson states, the divide seems to be over whether or not empathy is “a genre or a game mechanic”. Which, to me, is an interesting division and, to be honest, since I’m not someone who plays very many games, I’m not sure what side of the divide I fall on.

Certainly, I believe that a game alone cannot develop or refine one’s own empathy. That’s the reverse of the “video games incite violence” argument–spoiler they don’t and a government bogging down discussions about any particular reforms to even entertain the notion is grossly irresponsible and tbfh stalling but I digress…>.>. Like I mentioned in our Twitter chat on Tuesday night, you can have the best message in the world in your game but if players can’t connect that message to something on the outside, if there’s no transfer then I’m not sure how it helps facilitate genuine empathy.

See, I believe designers can direct their messages so that they are received within IRL context. But, I also believe:

My line of thinking seems to fall in line with Simon Parkin’s thoughts in this article in which the disconnect between creator intent and game design is discussed. Basically, Parkin reiterates what I just said: a game with a good idea but a bad follow-through is kind of a problem. More, that equation can create a problem. Parkin references a study in which the game Spent–an online game about surviving poverty–and its effects are researched. What the study found was that it actually made people, even those who sympathized with the poor prior to playing the game, empathize less with poor people. Essentially, the game made people believe poof people had more choices than they actually do in reality. Colleen Macklin, a game designer cited in this article, summarizes the phenomenon, “In a game you have complete agency, but in some life situations, people have no choice. If a game is trying to create empathy in this way, it can back-fire spectacularly.”

When creating a game you hope will instill a deeper sense of empathy, intent doesn’t seem to be enough. More, you have to be careful you’re not “game-ifying” a real situation too much or else you may alter the reality of it and so muddle/not accurately portray your message.

That said, a game I think “game-ified” an IRL situation just right is Bad News. I freakin’ loved this game.

In Bad News, players become the propagators and perpetuators of “fake news” online. “Drop all pretense of ethics and choose the path that builds your persona as an unscrupulous media magnate” the game encourages. The goal of this game is to gain as main “followers” as you can through establishing fake credibility online (mostly via Twitter). The other goal, in my opinion, is to be as obnoxious as you possibly can i.e channel Trump >.>..

I had a blast:

2018-03-20

I’ll admit, at first I was trying to be a good person and pick the “ethical” choices but once I realized that was losing me followers (and not the object of the game) I just went full on obnoxious. Spread an anti-vaxxer conspiracy theory??? Sure. Smear a legit news agency cause they had the audacity to report on something bad I actually did??? Why the hell not??

What can I say?

I got into it.

Anyway, fun aside, I do think this game illustrates the point it’s trying to make pretty clearly. Though, if you don’t have the cultural context–say you live in a 1-party state or your country doesn’t have access to much technology or internet–I don’t know how well the message would stick because it’s social commentary, in a way, right? I get that this game is trying to make a point of how fake news is made and propagated but I also think it’s trying to show just how easy it is to slip into that mindset/head-space where you’re more interested in sensationalizing issues, “making headlines”, and in gaining followers than in making ethical or responsible decisions. Even if that wasn’t an objective by design, this game did a damn fine job of bringing it to attention.

But, what do you think? More, after playing a so-called “empathy game”,  how do you feel?

Amping Things Up

Switching gears this week, we also began discussing sound as a means for storytelling.

Now, I have to admit I’m not super enthused for this shift in focus. Sound is not really my medium. Don’t get me wrong, I love my podcasts–listening to them while I’m doing my make-up in the morning–and I’d probably kill someone if I couldn’t listen to my music in the car but I’m not really into or interested in playing around with sound myself. The thought just doesn’t inspire the same excitement as talking about art or Elit.

That said, I’m open to learning more about how to use sound to tell a good story. I’m so used to it being background noise, I think it’ll be cool to explore it as its own kind of art and story.

For this week’s Make, I did attempt to explore sound as a means for telling a story. Check it:

 https://soundcloud.com/kelli-hayes-365566554/frustration-1

It’s not my best work but I’m happy enough with how it turned out. I’m a lot more rusty with Audacity than I thought I’d be but this video helped me out a lot. (I also totally forgot how to upload from Audacity to Soundcloud.)

Anyway, technical issues aside, the idea behind my little story here was inspired by the incessant clacking of my own keyboard. Once I decided I wanted that to be my background sound, I was able to establish the rest of the story.

IMG_6163

I added some notes in the margins once I found the sounds I wanted on freesound~

Really, my story is just a snippet of what it’s like to live online–closing yourself away to open up elsewhere, the incessant typing that gets increasing more frustrated as your message notifications keeps pinging, and the frustrated sigh that another annoying ping swallows up. Don’t get me wrong, I love the life digital means affords me but it can be freakin’ annoying sometimes~

2018-03-23

My view while workin’ on those bars~

My Make

Did you get that message??? Or, could it use some work?? Let me know and maybe you’ll get a ping-back 😉

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Links

Daily Digital Alchemies

This Week’s Spells:

*I love this throwback DDA ^.^ The book spine poetry was one of my face DDAs from the first time around. I enjoy combining my love of books with my burgeoning love of new new digital media. This DDA also gets me to “remix” real life, removing the context from my books and placing them in a new one. I love it~

*As for this DDA, I decided to take a close-up shot of my fave pinky highlighter (J. Cat Beauty’s You Glow Girl highlighter in the shade Bella Rose for any fellow make-up junkies ^.^). It looks like a cotton-candy floss universe, doesn’t it? ❤

Twit 1 & Twit 2

Goodies

*I chose to look at the game our friends in Egypt, Ayah and Manar, are currently in the process of developing. Their game is designed to teach/inform players about illiteracy and how it affects the everyday lives of people and the choices they are able to make. Ayah and Manar talk about their game here and have a prototype you can play here. So far, I really like the project and thinks it’s shaping up to be a real learning tool. I talk more about what I think is effective so far in my comments on the posts so I highly recommend you check those out and, of course, the good work Ayah and Manar are doing!!

Why We Always Playin’????

80S Horror GIF - Find & Share on GIPHY

The Name of the Game

This week, we said до свидания to digital art and began our exploration of games and gaming. To be honest, not a big topic of interest to me. Shocking, I know.

Anyway, to start off our discussion on the topic in class, Marissa led a round robin where each of us described a game, digital if we could or not, we liked to the class. We went in a circle and the person who followed you in the circle would tweet out the game the person ahead of them described along with an interesting detail about it if they could. I was behind Patrice and ahead of Vanessa~

Patrice doesn’t really play many games so she didn’t have much to share about them, but here’s what I tweeted out about what she did say:

Like many of us, Patrice has a game on her phone (Candy Crush) she’ll play when she’s bored (sometimes get sucked into for too long if she lets herself something all of us seem guilty of….) but other than that, she’s more familiar with traditional board games like Trouble.

Again, this seems to be the rule not the exception for almost all of us. I don’t play games on my phone as much as I used to but I was pretty competitive and sucked into them at the height of my interaction. My poisons of choice were called BookwormNeko Atsume and High School Story (later Hollywood University when the creators expanded their enterprise). The first game was a wordplay game where you would get a random assortment of letters and have to create words from them in order to gain points. But, some of the letters were “on fire” and if they reached the bottom of the screen before you were able to make a word, the “library” would burn and you’d lose.

As for the other games, they had longer term objectives. You had to collect fish in Neko Atsume which would be left by cats after you fed them or gave them a toy to play with. These fish were used to pay for better food and toys which would attract more cats who would leave more fish and also mementos (which you couldn’t actually do anything with so I’m not sure why they mattered now???) And in the school games, you essentially created a little high school or university that you could populate with different kinds of students (jocks, nerds, preps, slackers, skaters, goths, cheerleaders, etc). There was a main cast of characters that moved the game’s objectives (main quests and side quests) along and, usually, at the completion of a quest you’d get to add one of those characters to your school. There were also exclusive outfits and buildings and decorations you could “win” or buy. It was kind of like a really low-key version of Sims (which was an online game many, like myself, are pretty familiar with).

All this said, the game I actually chose to describe was a card game perhaps most known for its infamy: Cards Against Humanity. Vanessa captured how I summed the game up pretty well:

Basically, Cards Against Humanity is Apples to Apples for adults~

I’m realizing, now, though this description does nothing for anyone who doesn’t know what Apples to Apples is. So, let me break it down a bit more.

Cards Against Humanity is a card game in which you get a set of topic cards with prompts (coloured black with white writing) and another set of cards with a wide array of captions on them that could be used to respond to/answer the prompt cards (these are coloured white with black type). Usually, you play this game in a group of 3-4 or more. Minimum 3 players. Every player gets 7 white cards. The first player to get 7 black cards wins. Though, arguably, the real objective of this game is to get the biggest laugh or to garner the largest reaction with your card combo.

See, these cards don’t have your usual array of prompts or responses. No. At best, you could describe them as outlandish or odd and at worst, horribly, terribly offensive. If you have a delicate system or if your sensibilities are easily offended, this is most decidedly not the game for you. My friends and I love it.

If you’re curious about exactly what kind of subject matter Cards Against Humanity dabbles with, I’d suggest playing a few rounds online. As far as I know, all the cards you play with online are actually in one of the many decks. (In case you didn’t know, the game has many decks and many more expansion packs with all different kinds of themes and nonsense. For example, my friends and I usually play with the bigger, blacker deck ^.^

cards-against-humanity-bigger-blacker-box-9002270-0-1499647585000

There are even unofficial expansion packs like Crabs Adjust Humidity which are pretty great as well and the main company doesn’t care that these exist. Another great thing about this game is the company itself which has the same sense of humor expressed in the game. Like, one year they sold literal b*llshit on Black Friday. Arguably, stunts like that along with the creators’ general nihilistic and apathetic attitude–which appeals greatly to its disillusioned young adult audience–have helped propel this game into popularity.)

So, yeah, I just went off on a tangent.

Kanye West Shrug GIF - Find & Share on GIPHY

Anyway, let’s see if I can get back to the subject at hand….

While, surprisingly to me, not everyone knew about Cards Against Humanity, most of the class was familiar enough with it. Many of us have played it before or seen it online. Stephanie even referred to it a drinking game…

Anyway, other than more traditional board games like Trouble or card games like Cards Against Humanity, the only other kind of game most of us seemed familiar with was Sims. 

Sookie Stackhouse GIF - Find & Share on GIPHY

(For anyone who doesn’t know, Sims is a collection of simulated computer/console games that, well, simulate life. You can essentially live out an entire life through a simulated character or collection of characters. There are many version and expansions of this game along with a large community of creators who make mods you can download–with varying degrees of success and implementation–to use in the game.)

Almost all of us could say we lost hours of our lives playing Sims.

Many of us bought the expansion packs. Some of us played on our computers others on consoles. Most of us didn’t connect with any of the community features–we liked to play on our own. Some of us like myself used cheats in game #boolproptestingcheatsenabledtrueforlife~ Point is, this was a digital game many of us knew.

I think only about 2 of us were video gamers, though most of us knew some of the bigger games like World of Warcraft or League of Legends (my best friend made it to Platinum 3 in League maining Sora and sometimes Jinxx–and I actually know what this means because I wrote a short research paper on online gaming discourse a few years back which might now come in handy). It seemed like there was little interest amongst our group in participating too much with these games. Though, the topic of E-sports and competitive online gaming did draw some more intrigue.

My only knowledge of anything like an online gaming community comes from my participation with Neopets. I haven’t played in a while but I used to go on the site ever day and play games to earn Neocoins I could use to buy different items for my Neopets (of which there were many species and of which I only had 2) or for my “home”. Every year, there was also a site-wide gaming event called the Altador Cup. You chose to play for one of 16-17 teams which each represented one of the “world’s” many lands. I always played for the Darigan Citadel and did pretty well, usually earning enough points playing the soccer-style game to buy some top-tier prizes from the prize shop at the end of the month-long event. I even got an “All Star” trophy one year that would be displayed on my user look-up.

Anyway, that’s about the depth of my knowledge on online gaming~

So, being that not many of us are all that familiar with digital games, I think this unit will be an interesting and possibly enlightening learning experience for all of us~

Why Do We Play So Much???

Why The Fuck You Lying GIF - Find & Share on GIPHY

What stemmed from our conversation on games was another discussion about the purpose of games. Many of us described using games, especially those on our phones, as a way to counteract or subvert boredom. Some of us described playing a game as just a way to pass time. For a few of us, playing games was more about winning them.

But, is there a greater purpose to playing games and to games themselves?

This is something explored by Radiolab in one of their podcasts about games. In the show, the hosts talk about games and their purposes from many different angles. Far too many to address in this one post. But, one of the most interesting parts of this discussion for me was when they began talking games as being a way to both explore/express the imagination–all that could be possible and a way to explore bigger ideas like fairness. I’ve never heard games described this way until now. Though, this idea does touch upon something I believe Katherine mentioned in class–that though we may describe games and our interactions with them as “mindless”, they aren’t really. We’re still engaging in a stimulating activity whether we acknowledge it or not. More, that stimulation is not stimulation for its own sake. Many games, especially, now provide these outlet for users to exercise creative thought processes they otherwise may not be able to. Theory holds that the skills developed in-game transfer over into other areas of life outside the game, improving skills such as multi-tasking or communication.

Another interesting topic the podcast touched on and that I had never heard of before was that of the “novelty” of games. No, not that novelty. But, this idea that whenever you play most games checkers excluded there comes a point in the game where you initiate an action or make a move that has never been made before. That is the novelty. In chess, this occurs once you leave the “book” which is an online archive of all the moves in chess games ever made which I have some thoughts on but that’s another story.... It’s the play that you decide to make that has never been decided in game in same circumstances. It’s the manifestation of your imagination but also the maneuver that shows you know the name of the game (or else it couldn’t be made). This phenomenon is not exclusive to chess, though perhaps with the existence of the “book”, it is easier to acknowledge and document.

To me, I guess, the novelty is the magic of games. It’s what games are all about. They give you these moments that will never occur again and ask you to make a choice, leave a mark. Do something different. Imagine. Create. Play. I think all games minus checkers have the potential to do this and that is why they are important.

What about you?

You play?

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Links

Daily Digital Alchemies

*DDAs this Week:

I made a QR code for my blog using, shockingly enough, a charcoal drawing of a skull I did about a year ago~ What do you think? Spookily perfect for me, yeah?

As for this DDA, I wrote a little diddy that’s all very my style. To be honest, I clicked through hand after hand of cards the site dealt before I came across one that inspired me. Then, I added some slashing red and black lines in Paint and voila~

This was a really cool DDA and I kind of wish we went over this while we were talking about gifs. I think this would have been a really simple demonstration of early gifdom (i.e the really early precursor to online gifs).

 My personal favourite for obvious reasons ^.^~

Twit 1 & Twit 2

Giphy

Goodies

*Speaking of games and fun alchemy, this was a really fun and cool game we played this week in class. I didn’t get to talk about it in the main body of this post but I did enjoy this game and found myself growing oddly competitive??? And, maybe it’s the Slytherin in me, but I actually looked up cheats (which, were surprising to me in that they even existed???) to make some of the things I wanted to in this little alchemy lab game. Judge me if you will but once I was able to find a way to make all the little objects I wanted to, I was having a lot of fun~

*As for fun podcasts that I love, I think how “fun” they are depends entirely upon your definition of the word. I’ve been a loyal Murderino for a while now so I have to recommend My Favorite Murder. It’s a podcast all about, you guessed it, murder–the hosts “favorite” murders that week. Each show explores two different murders and the circumstances around the crimes. And, despite the heavy subject matter, the hosts do a phenomenal job of adding tasteful brevity throughout the show. For any true crime fan like myself, it’s a must-listen.

Another great podcast is Last Podcast on the Left. Now, this is a highly inappropriate approach to discussing murders, true crime, and conspiracy theories but it is Great. The hosts have such a witty, conversational banter that almost seems entirely improv-ed because it comes so naturally. The one guy provides some hysterical voice acting as well. Highly recommend you listen to this show in a room away from anyone who would be offended by Cards Against Humanity. This show makes the game seem tame~

~Till Next Time~

What Does It All Meme????

Tbh, I’m going to miss our discussions on digital art~

Arrested Development Crying GIF by HULU - Find & Share on GIPHY

Sad Will Ferrell GIF - Find & Share on GIPHY

Kim Kardashian Crying GIF - Find & Share on GIPHY

The Gif that Just Keeps on Giving

Before I get into my reflection on digital art, I want to talk about our last hurrah for the Make Bank.

This week, we used what we learned from last week’s experimentation with Giphy to make two different kinds of gifs which I pronounce with a soft like in graphic image format fight me.

The first make asked us to gif a process. Of course, I chose to make a gif illustrating one of the many metalworking processes familiar to me. (For anyone who’s come to know me, I doubt that’s shocking~)

Anyway, here’s my gif-take on soldering:

Art Soldering GIF - Find & Share on GIPHY

***Please do not attempt at home or in any other place not properly ventilated***

So, soldering is the process by which pieces/sheets of metal can be joined. In order to solder, you must first have *drum roll* solder (of which there are 3 kinds–hard, medium, & soft). Typically, start with hard solder and work your way down (the designations don’t refer to the composition or sturdiness of the solder but the temperature at which it melts, hard solder taking the longest to melt and soft the least; so, you want to start with hard solder and work your way down because you don’t want your solder to re-melt and flow every time you attach a new piece of metal to your project–it’d be constantly falling apart, yeah?) Anyway, my gif starts with me placing my chips of hard solder down (technically I should have sweat soldered this but tbh I couldn’t be bothered~)

From there, I torch the piece (soldering temperature is around 850 degrees Fahrenheit). Then, once you see the solder flow and melt, you have to quick quench the piece in water and then in the Pickle–which is a cleaning solution. Metal gets very dirty once heated–it’s a chemical reaction. After letting your piece sit in the Pickle for a few minutes, you can take it out–with copper (absolutely no steel in the Pickle) tongs!!! Don’t touch a piece of metal with Pickle on it!! It can cause your skin to peel–and run it under some water and clean it with a brass-bristled brush.

Ta-dah~ My last image shows a (relatively) cleaned and soldered piece.

I found this activity to be rather fun and engaging, kind of like the Most Fascinating Subject in The World make. Perhaps that’s because both projects ask us to remix and create digital work (memes and gifs) of subject matter from our own lives. To me, projects like these illustrate how memes and gifs, while ubiquitous and rather universal, start off in the personal and individual. It takes one person to notice something or tilt their perspective just so to create them. More, these projects provide opportunities for participation in remix culture in ways we can relate to on a personal level. I mean, we’re remixing parts of our lives, right? Adjusting the lights and the angles and making magic~

My Make

The other make we did this week asked us to reflect back on digital life or on digital art in gif form. How could we imagine one in gif form? What would that look like?

I chose to gif my experience/thoughts on digital art. Again, for those of you who know me, I doubt you’re shocked~

Anyway, check it:

Digital Art GIF - Find & Share on GIPHY

I’ve noticed that a lot of our discussion in class and in our blog posts has revolved around whether or not digital art is “Art.” Pointless conversation to tbh but I digress~ So, I made a gif to represent my feelings on the matter–Art is what you make of itIt’s what I make of it. It’s what we make of it. Just the ideal that real art has to be on a pedestal and labelled probably has every artist from Van Gogh to Duchamp to Rauschenberg to Roth and then some rolling in their graves.

Honestly, get out of here with that elitist nonsense. Art is what you make of it but it’s also historically been about challenging preconceived notion and the status quo and about calling bullsh*t on bullsh*t. If selfies, memes, and, of course, gifs aren’t doing at least one of those things, then idk what is???

Gotta stay hip with the trends, yeah???

My Make

Missed any of my other Makes? Don’t fret! You can catch up here. Currently holding steady at 3rd~ Started from the bottom….xD

Reflecting on the Gif of Digital Art

On that note, I think it’s time to get into that reflection on digital art…

But first *ahem*

Logic GIF - Find & Share on GIPHY

(Had to get that out of my system~ Moving on….)

If you’ve been keeping up with my posts on digital art, I’m pretty sure you know my stance on it by now:

I dig it.

In my first post exploring digital art, I compared it to a kind of neo-Dadaism, calling it Degenerate Art 2.0. In the rise of this new medium, I see traces of a desire to respond to the growing absurdity of the world and the action’s of world leaders >.> with absurdity and nonsense which is something Dada itself sought to do. In many ways, Dada the 1st was a response to the absurdity of WWI, to all of these countries typically regarded as pinnacles of culture and of society fighting over 50 feet of mud. How do you create art after that? Dada showed us how.

From there, I explored the place of the selfie in digital art. In my post breaking down the history of the selfie, I talk about whether or not the selfie even constitutes as work of art. Survey said: not only yes, but that it constitutes a whole new genre of art. For the first time in a long while, new digital media has lowered the boundary for entry into the art sphere as well as created a whole new genre for it. The selfie is the art of the people, created for us by us. More, it has created a whole new kind of communication between us as well as a new way to be introspective. For those of you who have reservations about that claim, I highly suggest you check out my post on the matter as well as check out the Selfie section of the Digital Art Referencium~

If you still have doubts, I suggest you explore the #SelfieUnselfie make. To me, this is one of the most meaningful projects I’ve participated in. I explain why in more detail in my post reflecting specifically on the project but, in short, I think this project captures the essence of what selfies could be while also emphasizing their limitations. If there’s one thing our segment on Digital Life revealed, it’s that’s it is very easy to get caught up in the innovation and the glitz and the glamour of new online spaces and forget that we’re all still people behind our screens with insecurities and agendas and flaws and faults and so many other aspects of ourselves that would look damning under a microscope. More, there are parts of ourselves to appreciate and that can be appreciated without the easy outside validation digital platforms can so easily provide. The internet allows us to be so much more than ourselves but that doesn’t mean who we are offline matters any less.

After discussing the seflie, came good ol’ memes and gifs or, as I like to refer to them, the sprinkles of the internet~

I discuss my thoughts more in depth about memes in this post and about gifs in this post but ultimately I believe that gifs and memes truly embody that neo-Dada essence I mentioned earlier. They tap into that seemingly universal acknowledgement that the world is a pretty absurd place and turn it into art. And though many corporations are beginning to use memes and gifs for advertising purposes (as mentioned by Amy whose style I love ❤ and Michael in our studio visit this week), they are fairly democratic medium, another form of art that is made by the people for the people. A culture of remix and reciprocity has really risen up around these mediums as well, memeing the meme a fun make but also popular practice these days.

Tide Ad GIF - Find & Share on GIPHY

Tide Pods, anyone??? Stranger things, huh??

Overall, I find digital art to be an emergent and exploratory new medium for creation and reimagining and remixing. There has been and will continue to be a lot of trial and error but I think it is coming into it’s own. I mean, look at how many gif artists there are now? You or I could be the next big thing~

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Links

Daily Digital Alchemies

DDAs this Week:

*(This might be my fave DDA I’ve done in a while~) I made this one using the linked program to reflect how I feel a semester and a half into grad school~ #haven’tsleptin3days #ihatemyself~ #aesthetic

*For those who don’t know, I also write poetry. This semester, I’m actually taking a course on poetry. In this image, you can see some of the poems I’m working on for my collection. For me, every poem is both a beginning and an ending–I live my poem, yes, but it’s also where my feelings end up. More than that, though, poetry is what life sounds like, yeah?

*So… dis my cat~ Her name’s Dove and she’s kind of dopey and likes to chew on plastic. #imhallingherout #sorrynotsorry (On a serious note, what’s Felix got against cats????!! Lol for real this time, I took a photo of Dove with my phone, uploaded it to my computer, and then edited it in Paint, of all things. It wasn’t very difficult at all. The shapes are pre-made and the text is easy to overlay. 10/10 would recommend~)

Twit 1 & Twit 2

*Check out the twitter-chatter activity so far Spoiler I’ve got a big mouth:

2018-03-02 (1)_LI

In the thick of it per usual lol~

2018-03-02 (2)_LI

Queen of my own universe~

*Played the Garfield roulette and this is the comic I came up with. Funny? Savage? Thought-provoking??? None of the above?

*Found this gem in the Garfield as Garfield archive and had to share it~ (Also, relatable to the grad school experience)

Giphy

Goodies

*I made a thing! For anyone who doesn’t know, the open participants of NetNarr have started a project we are all welcome to participate in as well. It’s a great opportunity to practice some digital alchemy~ I remixed an old story of dark, ravenous magic. Hope you enjoy ^.^

*CrashCourse on Youtube (an educational channel run in large part by John and Hank Green) has just started a new course on Media Literacy. I think it’s pretty relevant to our course and worth a watch. Maybe an episode or two will be good to watch for class?

*Artsy Gifs is really cool to follow on Twitter. They share art-inspired gifs that I think are beautiful editions to any feed~

*I’ve almost finished reading The Hate U Give by Angie Thomas and I can’t believe it’s taken me so long to read. I highly recommend you check out this book. It’s so relevant to the reality of racism and police brutality in America right now and it’s told through the lens of a 16-year-old, Black girl. These kinds of books that explore this kind of subject matter areso important.

My Gifs to You~

Netnarr GIF - Find & Share on GIPHY

Despite this week’s many technical difficulties on campus, this is not what actually happened though I thought about it…. Myself along with the rest of the goody-2-shoes class that showed up this week did stay for a crash course in gifs and their creation~

The Gif of Gifs

(Okay, I’m done)

This week we explored the animated gif. Though we didn’t spend much time discussing the creative form in the classroom, we did watch a short clip of a movie that is entirely made of gifs(?) It was pretty trippy to watch. Marissa and I likened the experience of watching the video to that of having a fever dream or going on a bad acid trip. Check it out:

twohundredfiftysixcolors (preface) 2013 from eric fleischauer on Vimeo.

(How long did it take you to realize the start of the vid was a montage of loading screens/ modules???)

Many of the gif forms shown are definitely unfamiliar to me and, I think, not as popular online. According to this article though, many of the animations popularity attributed as gifs are not actually gifs. They’re short video clips played on a loop which is, come to find, out, not what a gif is. Mind-blowing, right? I don’t want to butcher the actual def of a gif so I highly recommend checking out the article linked on it~

Anyway, aside from that fever dream of an induction to gifs, we checked out The Digital Materiality of Gifs–prepare for a MySpace flashback. If the Popular Mechanics article on the history of gifs gets too overwhelming and techy, I think this project does a fairly well job of explaining the history of the gif in laymen’s terms.

What I find most meaningful about the project’s breakdown is it’s final thought: “Gifs are a dumb, limited file format, and in the end this why they are important: They do not belong to anyone. Because of their constraints, they become a design material, to be played with, challenged, and explored. To try and domesticate them would be missing the point.” This, I believe, articulates the idea that gifs (along with memes and other new digital media created for and in online spaces) are the people’s art, their creation and burgeoning language. When you try to commercialize the medium and remove it from that kind of freedom and remix-ability, you remove the essence of the medium that allows it to function and to have power, to have agency.

Essentially, part of the gif’s power is that anyone can make one and use one. When you begin to chip away at that, you chip away at the ideology, at least, that makes a gif a gif.

Interesting, yeah?

Same as for memes, it’s difficult for me to imagine the internet without gifs. More, without the free and ubiquitous use of gifs. I may not understand every iteration or evolution of the form but I still believe their home is online and freely accessible. Like I said, gifs are a new facet of our language. They are tools for communication and they, in many cases, allow for smoother communication than could occur without them. Like memes, they are complex cultural and social messages in compact form. They streamline communication, especially in online spaces where space can be at a premium (think Twitter’s character limit >.>).

What do you think the internet and communicating online would be like without the gif?

Making & Wrapping Those Gifs

(I lied ^.^)

In addition to discussing the gif and its function, particularly in online spaces, this week, we were also tasked with creating and exploring the power of the form for ourselves. In the Make Bank, we had two activities we could do to practice our prowess at creating gifs. Both activities asked us to familiarize ourselves with Giphy. (An old friend of mine~) For those of you who don’t know, Giphy is a simple and easy way to create gifs from snippets of video or whatnot which are apparently not technically gifs but whatver.

Best Gif Wtf GIF - Find & Share on GIPHY

Anyway, the first activity allowed us to practice making both a gif with text overlaid and a gif without text by providing a short clip from a western film and asking us what verbal and non-verbal message we could communicate by giffing it.

Here’s what I came up with:

Netnarr GIF - Find & Share on GIPHY

My first gif is meant to be a reaction to the situation captioned. Meaning, when the wifi is down, I’m out–a sentiment I imagine many of agree with. If there’ not wifi, don’t invite me, right??? What am I supposed to do??? Talk to other people and not play on my phone???

(This gif was inspired by the aforementioned technical difficulties occurring on campus this week. First, there was no wifi and then the power went out on half of campus *sigh* I felt like I was living in a commune >.>)

Netnarr GIF - Find & Share on GIPHY

My second gif connects to my first gif. The first guy is the one who left when the wifi first went down and the guy gaining on him is joining him on his search for wifi. Though, I imagine this gif could be used as a reaction to any initial action that spurs a second agreeable action.

My Make

The second activity this week asked us to gif our own content. The only catch was that we had to find a way to make it relate to a topic we’ve discussed thus far about digital life and digital art. Not too much of a catch.

I definitely had some fun with this one 😉

Netnarr GIF - Find & Share on GIPHY

Big Brother’s got to know my angles, right???

My gif here plays off the idea that out online activity is always being monitored. Specifically, I’m referencing the ongoing joke online (since the Snowden thing???) that not only are all American citizens being constantly monitored, but they have an NSA/FBI agent assigned to watch them. (Few cultural/social levels you’re going to need for context, huh?)

I used a clip from the mockumentary What We Do in the Shadows (which is great if you haven’t seen it yourself~ Amazon Prime recently added it I think?) in which one of the human characters is trying to teach 3 ancient vampires how to use modern tech and social media. Thought it was pretty relevant~

(I was also kind of inspired, aesthetically and stylistically, by a digital gif artist mentioned in this Buzzfeed article–Dain Fagerholm. He combines his ink drawings with the digital medium, creating these really trippy works. Here’s one:

Dain Fagerholm GIF - Find & Share on GIPHY

Pretty cool, huh? I highly recommend checking out Fagerholm’s website and his work on Giphy~

Netnarr GIF - Find & Share on GIPHY

As for my other gif, I continued to play off the idea of the selfie.

This time, I used another clip (titled “Dead but Delicious”–please check it out) from the same mockumentary to create a gif that somewhat shows the history/evolution of the selfie??? In a way, I also think it shows how much work our phones actually save us from having to do. (Of course, since the main characters are vampires, they don’t have reflections so this is their only option…. till they find out about contemporary tech and have a field day~)

My Make

Overall, I think gifs, like memes, are the sprinkles of the internet. They don’t always need to be there but they certainly add colour and vibrancy and life when they are.

More, I think that gifs are fast becoming a means of communication. They aren’t just accessories anymore. They convey meaning and can be used as reactions to situations which can streamline communication for all familiar or fluent in the gifs being used.

Which is absolutely fascinating, don’t you think?

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Links

Daily Digital Alchemies

My fave DDA this week:

*Clash allows you to input a phrase and then it finds the words it can in different songs and plays you back your phrase with the snippets of song it found–which is really f*cking cool, in my opinion. I’ve never heard of something like this before and I think it would be really interesting to find out how to do something like this. (I might actually enjoy this kind of audio work ha-ha)

Twit 1 & Twit 2

My Giphy

Goodies

*If you’re reading this on February 24th (or even after), be sure to wish one very fabulously stressed and hard-working grad student a happy 23 years and counting on this earth~

*I will have the photos for the Photograph a Process Make by Tuesday and no sooner because I won’t be able to get to the Metals studio until then and I would like to show off the soldering process~

*How to Insert gifs in WordPress if you are struggling (like I was)

*hateplow is another really cool and creative digital gif artist I recommend checking out. Their work is a new twist on magical realism.

Art Stone GIF by hateplow - Find & Share on GIPHY

 

Trippy, huh? ^.^

~Till Next Time~