It’s Been Real (Or Has It…???) ^.^~

Farewell GIF - Find & Share on GIPHY

(Just kidding This simulation’s graphic’s are super real >.<)

So, it’s the end of another semester spent traversing the weird, wild web, huh? Time definitely flew by this semester! It feels like just yesterday we were talking about the terrors of online data tracking… or maybe I’m just having flashbacks of Zuckerberg testifying before Congress >.>

zuckerberg-data-01

Anyway…

This semester was definitely wild. I can honestly say I was not expecting to do as much work as I managed to pull off this semester. Check it:

Weekly Blog Posts (I did all 14! Really, wild~)

Daily Digital Alchemies (Somehow did all of these too??? And only came in at 5th place…)

Makes (And I did all these??? And only made it to 4th place -_-…sensing a pattern)

That is a lot of work. Time-consuming work. I don’t know about everyone else this semester, but it takes me a minimum of one day to write up a blog post and another to edit. That’s not to mention how long it takes to complete the week’s actual digital activities. For example, my Audacity post, my Audacity Interview post, and my posts on both Neo-Dadaism and Selfies took significantly longer time to complete. This is because 1) I am still very unfamiliar with working with audio and 2) some subjects require much more research in order to write a thoughtful/insightful post about them. The post on selfies was, after all, done in conjunction with a Twitter chat I ran on selfies as art as well (which I reflected about in another post). All this is to say that I did put a lot of effort and time and thought into my work every week. Nothing was ever hastily thrown together and I always tried to be thoughtful in my reflections.

On Twitter, too, I tried to participate regularly throughout the semester. I tweeted out @netnarr every time I posted on my blog and used #netnarr as well. I always did at least 2 DDAs a week, as well. (And, I think I tried to approach both creatively–using imaginative titles and images.) More towards the beginning of the semester, I also used the #netnarrlinks to share some interesting articles/videos I found on topics I thought relevant to the course. (Or, just interesting to me ^.^) While I’m not sure if all this activity counts as “robust use” of the platform, I would definitely say it demonstrates diligence.

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Activity on my account from 1/23/18

2018-05-05 (5)

Compared to activity on my account from 5/5/18

2018-01-23 (1)

1/23/18

2018-05-05 (7)

5/5/18

(Check your own Twitter activity)

As you can see, I definitely increased my activity on the platform and began posting more regularly to Twitter. More, my posting seems to have become more organized–I have more regular times of activity as well as more regular usage of hashtags and links. Retweets are still my most popular form of Twitter usage but I have certainly upped my game overall on the platform this semester.

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1/23/18

2018-03-02 (2)_LI

1/23/18

2018-05-05 (2)

5/5/18

2018-05-05 (4)_LI

5/5/18

More than all that, though, I’ve become a part of a community on Twitter. Not just my activity itself on the platform increased but my level of engagement with the platform. Before getting involved with this course and the digital humanities, I never thought of Twitter has a place capable of fostering community. But, it really is. I learned so many tips and tricks from fellow users online.

Which brings me to another point: collaboration. Twitter makes collaborating with other people so very easy. For example, one of the extra projects I participated in this semester was largely facilitated through Twitter. The NetNarr Alchemy Lab is a collaborative work, put together by so many very talented digital alchemists. Essentially, it’s an online interactive storytelling project in which I was invited to participate. You can read all about my own contribution here and the ins n’ outs of working on it but I just want to say that this was one of my most favourite activities I participated in this semester (though it wasn’t part of the course proper). Also, I want to thank everyone who reached out to me on Twitter and helped me with this project. Again, without the online community, I’m not sure how any of this would have been accomplished. Not easily, for sure.

Additionally, I did try to use my Hypothes.is as well towards the start of the semester. We kind of bailed on it as a class, though, so I hope my lack of “robust” usage of the tool will not count against me. Interestingly enough, though, I did end up using the annotating tool for another course this semester–a course on research and theory (I made 96 annotations for just that course). So, though I did not get to use my Hypothes.is know-how in this course, know it did still come in handy elsewhere~

Honestly, I’m fairly proud of all the work I accomplished in this course. My favourite assignments have to be the ones related to selfies, to memes, and to gifs. I think my Make on the #SelfieUnselfie project is one of my most meaningful, digital works to date. And, my Make on “Gifing” digital life still makes me actually laugh out loud. More, discussing memes as art objects inspired me focus my thesis on researching Neo-Dadaism in new digital media (specifically on researching the emergence of the Internet meme as a resurgence of Dada idealism). So, our discussions on these topics in class, specifically on digital art, definitely inspired me to think more deeply about the content.

That isn’t too say there weren’t subjects I found uninteresting. As mentioned before, I don’t enjoy working in audio. It’s more difficult than other mediums, yes, that’s part of why I don’t like working with audio but, also, there’s just my personal preferences. I’m a more visual person. I like art on canvas, words on the page. I like having something for my eyes to swallow, devour. Of course, I’m pleased enough with how my audio interview project turned out but, if given the choice, I would not want to repeat the project. Even having two weeks to do it, I found it to be just very complicated. More than endearing the medium to me, the project kind of turned me further off. Sorry. (I really wish my feelings were different but when I think of that project, I just remember frustration.)

Another aspect of the course I found it bit dull was the online gaming section of the course. Again, this might come down to an issue of personal preference. I just didn’t find the content to be too engaging or interesting. Also, I didn’t necessarily like looking at digital redlining as a kind of game because it’s really not. For future courses, I would like to suggest moving the issue into the area of Digital Life. (I did like my Make for this subject, though. The activity for the subject is very apt, I think. It conveys exactly what it is designed to. Also, I found the H5P tool to be fun to use. I would definitely recommend teaching future students how to use it.)

Enough with the critique!

Overall, I found this course to be fun and engaging. This semester has certainly had its ups and downs. While some activities in class came easier than others due to past experiences working with the medium, there were plenty of challenges presented by this course. This semester, I certainly had to learn how to use new tools as well as how to make peace with old rivals here’s looking at you Audacity >.>. For the most part, I think I made out pretty well. Not all of my work came out as polished as I would have liked but I still tried to do all of the work asked of me and I tried to do it well within the time constraints I had upon me. More, I tried to be creative with my work wherever I could–whether through word-play, memes, or some other insertion of my own personal panache, if you will.

Above all, I hope it comes through that I am proud of what I accomplished and of what I learned. This semester was tough but I’m tougher! I think I came out on top. But, what do you think?

Thanks for another amazing semester!

****

Links

Twitter

Poeticize the Poem (DDA Topic I submitted)

ELit Concept + Moon Girl Bot

Digital Art Referencium (Curated by me and Hailey)

Giphy

Killing It

Peace Out Goodbye GIF by GIPHY Studios Originals - Find & Share on GIPHY

 

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Hopeful Monster: Exploring an ELit Frankenstein of Hypertext & Kinetic Poetry~

Done Its Over GIF - Find & Share on GIPHY

This week, we’ve finally begun our much-anticipated exploration of Elit. (Perhaps, it’s only much-anticipated on my end though…?)

Delving into Elit ❤

As I may have mentioned before, I’ve taken a few courses already on ELiterature and networked narratives. And so, I’ve already developed a bit of a soft spot for the genre. I find the experimentation and spontaneity and interactivity of Elit to be engaging in a way that is not better than traditional literature but that allows for more of my senses to be involved in the experience of the work. It’s different. Especially when it comes to poetry and prose shared in this genre, I find something special and almost magickal about the work.

I’ve often heard criticism that digital work–writing and art, particularly–are somehow less meaningful for their “digital-ness.” Like, because a work is made to be experienced through a digital interface, it is somehow inherently less capable of  conveying meaning or initiating meaningful dialogue. Or, more simply, it’s just less.

That line of thinking couldn’t be farther from my own. More, it couldn’t be farther from the truth of my own experience of both interacting with works of Elit and with making my own work of Elit.

Two particular works of Elit that come to mind when I think of ones that have touched me are Jason Nelson’s This is How You Will Die and Porpentine’s With Those We Love Alive. I mentioned Nelson’s work earlier when discussing Dada in new digital media and have written at length about this particular work. Nelson’s work is a kind of kinetic poetry with a dash of generative fiction thrown in. As for Porpentine’s work, I went into great detail about my thoughts on this piece here.  The “story” is a work of hypertext fiction created using Twine (a platform of which I’m not so much a fan myself but that seems to work amazingly for other people) and it is an absolutely beautiful work. I love everything about it from the diction used to the background sounds and the colours. Read my full review of it if you want but I found this work of Elit to be a particularly poignant articulation and exploration of experiencing trauma and moving on from it. (*Fun fact, this work was on display at the Whitney Museum’s 2017 Biennial exhibit and I got to see it~)

Revisiting EPoetry and Prose ❤

For this week, I decided to explore another work of EPoetry/Prose from the 3rd volume of the Elit collection. The work I chose is Ask Me for the Moon by John David Zuern. It is a work of kinetic poetry. The lines of the poetry in the piece ebb and flow into each other likes waves on the shore of a beach.

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*The work starts with one line of poetry that overlaps and fades until it becomes the horizon for a slowly increasing cityscape–that of Waikīkī, this work being set in Hawaii.

Once you enter the work–by clicking on the screen in order to “ask me for the moon”–there are also missing spaces in some of the lines and particular quoted phrases in some of the lines too. These differences in the lines are filled in by excerpts from related works once the poem finishes ebbing and flowing out and from the screen. The poem will fade into the background and either the quoted phrase or the blank space will be emphasized as an excerpt from another work fades in on the screen.

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The contents of the introduced excerpts revolve around the colonization and industrialization of Hawaii. More, around the commodification of the islands’ themselves, their natural resources, and the natives’ culture. The seen vs. the unseen is also invoked by this piece as the images one clicks to engage with the poetry are of different kinds of labor and work–the line of these images cutting across a beach scene at night. In the editorial statement for this work, these decisions are described as such:

“John David Zuern’s Ask Me For the Moon is a digital poem created in Adobe Flash using juxtaposed images, words, and sounds, to create the feeling of the labor behind the scenes at a Hawaii resort. The images and colors (black, white, and turquoise dominate) paint a picture of Waikiki that is emphasized in Zuern’s notes on the piece, which observe that at the time the piece was made there was approximately one worker for every two and a half visitors to Waikiki. The text of the piece plays over the faded gray landscape of the island, while the moving pictures depict fragments of labor moving through like waves along the shore. The visual poetics serve as a poignant reminder of how much work is done at night, out of sight of the tourists who swarm the island.”

Zuern says of his own work, “I was looking for a way to bring concrete details of my experience of working in Waikīkī into some kind of dialogue with what I was learning about the history and politics of the tourism industry in Hawai‘i. I wanted the poetry to quote but also, in a sense, to inhabit and illuminate the writing of philosophers and critics, calling attention to their own deployment of image and metaphor. At the time, it seemed important to keep the file size as small as possible, and notions of compression and constraint wound up governing many of my formal considerations, including my decision to write in haiku, to employ a somewhat restricted vocabulary and palette, and to include small images with minimal animation.”

For his purposes, I think Zuern’s work becomes a compelling commentary. At first, I was thrown off by the constrained format and the minimal amount of direction/interactivity of the work but once I realized the scope of the content of the work, I began to appreciate the aesthetic and technical decisions of the work. It’s definitely more simple than many other contemporary works of Elit but I think that simplicity makes a statement about what is being lost. In that way, I think this work transcends itself.

What do you think, though? More, what do you feel when engaging with this work? Do you feel the loss, the longing for a return to something simpler? Or, do you feel something else?

On Making Our Own Elit

If we are making our own works of Elit, I’m definitely interested in making a work of EPoetry/Prose. So far, I’ve translated my poetry into metalworks (which is a process, let me tell you) but I would like to expand into Elit with it. The work of Elit I created before was one of prose and so I would definitely like to expand upon what I can do with Elit and the medium.

That said, I would like to express concern with the time-frame for creating this Elit piece–if we are. I had an entire semester to work on the other piece of Elit I made and during that semester I was learning how to use many different kinds of tools and whatnot to create my piece. It was a whole, long process. And, even then, it was still a struggle to create the work I did due to how long it takes to do anything/translate anything it seems into a digital format as well as how overall challenging and strenuous it can be. There were many, many ideas and drafts scrapped along the way.

Anyway, I guess I just want to both inform, maybe, expectations as well as ask for a clearer understanding of what will be expected of us if we are making a work of Elit.

****

Links

Twit 1 & Twit 2

Goodies

Porpentine’s Twitter

Throwing Those Games Together~

(Heads up: This post may not be as put-together as usual due to the holiday weekend and because I’ve been doing research for my thesis proposal >.<)

Lets Play GIF - Find & Share on GIPHY

What Makes a Game???

In class this week, we continued our discussions from last week about 1) games, specifically online/electronic games, and 2) audio and using it as a medium for storytelling. Both lines of inquiry still new to me and a little daunting tbh~

Anyway, to begin with, we watched a video that talked about the different ways you can classify games. Check it:

More specifically, this video talked about classifying game-play via what of 3 aspects–Planning, Practice, or Improvisation–a creator wants to emphasize. As I had never heard of doing this before, I found it to be interesting. I tend to classify what few games I’ve come into contact with along much simpler lines–is it a fighting game? (like Smash Brothers or Mortal Kombat), a strategy game? (like Minecraft or chess), is it a “story” game? (like Assassin’s Creed or The Game of Life), or is it a “silly” game? (like Super Mario Cart or Cards Against Humanity).

Kind of similar but still different. Of course, my simpler classifications don’t necessarily address “combination games” or ones that utilize multiple aspects of game-play which is becoming increasing popular to do (which is a good way to appeal to a larger audience–so long as each aspect is appropriately juggled–but also a super easy way to please no one by trying to please everyone~).

After talking about the ins-and-outs of game-play as a whole, we moved on to discussing what we personally value in a game. In order to do this, we actually wrote out our thoughts on the classroom’s whiteboard. This way, we could see everyone’s thoughts and the overlap. Here are my thoughts:

2018-04-01

And here are everyone’s thoughts:

Even though I don’t play many fighting games, I do find those to be interesting–because of the inherent conflict, probably–and so most of my thoughts about what makes for good game-play revolve around them. I want the ability to level-up or to activate certain “powers” or special abilities and of course I want worthwhile match-ups and an interesting overall conflict. That quality could be broadened to be an interesting story-line period. Most of us seemed to value a compelling story-line–we want to relate to not only the characters but the story they are acting out. (In hindsight, it’s interesting that we all seemed to answer this question through the lens of us playing as characters in a story scenario~)

Other traits that we all seemed to agree were valuable in a game were there being a tutorial mode or else clearly explained directions, being able to auto-save our place in game, and there being an expansive “world” to the game.

Blast from the Past

After discussing game-play, we were introduced to the Internet Archive’s Software Library of MS-DOS Games. Basically, it’s a collection of old online/digital games. We got to peruse the library and experience what is was like to play some older games. Once we got a bit of a feel for them, then we each chose one game we were interested in learning more about. The game that caught my fancy was Alley Cat.

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What the screen looks like when you start to play~ (I’m currently free-falling in the upper-left corner >.< But you can see Felicia in the bottom left window!)

According to the info provided in the archive, Alley Cat was a video game released by the Synapse Software Corporation (1981-1984) in 1984. There was an Atari 8-bit version of the game as well (released in 1983). Alley Cat was designed to be an action game “consisting of several mini-games tied together”. According to the Wikipedia article for this game, the several mini-games are:

  • “In one room there’s a table with a birdcage on it in the middle of the room. Here the objective is to push the birdcage off the table and then catch the bird which escapes from the broken cage.
  • In another room, there’s a fishbowl which the cat can enter and must eat all the fish while dodging electric eels and repeatedly coming up for air to avoid drowning.
  • Yet another room contains a huge chunk of cheese with a number of holes. In each hole mice appear randomly, which the cat must catch.
  • The cat may also find itself in a room with a number of sleeping dogs, some of which have feeding dishes in front of them. The cat must empty each dish without waking up any of the dogs.
  • In another challenge, the cat must collect three ferns from the top of a bookshelf while avoiding a disproportionately large spider that may lower itself upon the cat from above.”

Now, I feel I should backtrack and provide more info about the actual concept of the game in order for this above list to make sense. Basically, in Alley Cat, you’re playing as a *you guessed it* little black, alley cat–named Freddie–who is trying to reach the pretty white cat–Felicia–who lives in one of the apartments on the other side of the fence from his alley. In the process of trying to find the correct apartment Felicia is in–by jumping from garbage cans to fences to clothing lines to open apartment windows all while dodging the boots and garbage being thrown at you–you’ll end up in many different apartments that all have their own challenges to complete (as you can see from the above list).

According to WikipediaAlley Cat has 30 levels of increasing difficulty. Upon reaching level 30, though, game-play can continue indefinitely.

Now, full disclosure, I didn’t get very far trying to complete level-fucking-one. I could barely get Freddie to jump on the garbage cans lets alone get him to jump from clothing lines to open windows.

Chill Cats GIF by Jonny - Find & Share on GIPHY

(Actual visual of me trying to play this game >.<)

So, I would decided not call this an easy game to play. At least, not for someone’s only prior experience in playing online games is Neopets >.>

Don’t let my poor performance deter you though! Have a go at it and let me know how you do?? How would you classify this game??? Personally, I think it’s primarily a practice-focused game (the object to complete a task over and over until it is mastered) though it does have some aspect of planning to it (you’ve got to have a strategy for picking out those windows, you know??? Gotta find Felicia!).

So….What’s the Story??

So, I definitely didn’t have time this week to come up with a full backstory for this game but I did imagine that Freddie and Felicia were both feral cats who lived happily in the alley behind this apartment complex until Felicia was “rescued” by one of the tenants and adopted. That’s why she keeps peeking out the windows–trying both to escape and to tell Freddie where she is so he can come and be with her again. It’s kind of a combination “damsel-in-distress”/”forbidden romance”–’cause male feral cats typically have a bad rep and are less desired for it–story.

Sorry Felicia >.< that’s kind of my fault too~

I’d love to sit down and write this story if I get the chance but I hope my imagination is good enough for now~

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Links

Daily Digital Alchemies

Twit 1 & Twit 2

*So, I added my questions to the Padlet and I see that Ayah and Manar have uploaded their answers to my questions (plus another draft of their game that I really need to check out!) but I’m still working on editing the audio. Tbh, it really helps me out that we have 2 weeks to work on this project. Because so many of us are unfamiliar with working with audio, I think it’s helpful to provide us with more time to work on audio projects. The end results of our work, too, I think will benefit from that extra time to spend with them.

Goodies

*Have you check out the NetNarr Alchemy Lab??? If not, why not??? It’s so cool and it came out beautiful. It’s a great example of how all the different things we’re learning about in class–digital art, Elit, gaming, audio, etc.–cane come together to create a really compelling work of art. More, it’s a great example of how collaboration can facilitate creativity in new and fun and exciting ways ^.^ I’m so happy I to be a part of this project.

*My bone-chilling, spooky, cannibally part of the NetNarr Alchemy Lab for anyone who didn’t already check it out XD~

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~Till Next Time~

What Does It All Meme????

Tbh, I’m going to miss our discussions on digital art~

Arrested Development Crying GIF by HULU - Find & Share on GIPHY

Sad Will Ferrell GIF - Find & Share on GIPHY

Kim Kardashian Crying GIF - Find & Share on GIPHY

The Gif that Just Keeps on Giving

Before I get into my reflection on digital art, I want to talk about our last hurrah for the Make Bank.

This week, we used what we learned from last week’s experimentation with Giphy to make two different kinds of gifs which I pronounce with a soft like in graphic image format fight me.

The first make asked us to gif a process. Of course, I chose to make a gif illustrating one of the many metalworking processes familiar to me. (For anyone who’s come to know me, I doubt that’s shocking~)

Anyway, here’s my gif-take on soldering:

Art Soldering GIF - Find & Share on GIPHY

***Please do not attempt at home or in any other place not properly ventilated***

So, soldering is the process by which pieces/sheets of metal can be joined. In order to solder, you must first have *drum roll* solder (of which there are 3 kinds–hard, medium, & soft). Typically, start with hard solder and work your way down (the designations don’t refer to the composition or sturdiness of the solder but the temperature at which it melts, hard solder taking the longest to melt and soft the least; so, you want to start with hard solder and work your way down because you don’t want your solder to re-melt and flow every time you attach a new piece of metal to your project–it’d be constantly falling apart, yeah?) Anyway, my gif starts with me placing my chips of hard solder down (technically I should have sweat soldered this but tbh I couldn’t be bothered~)

From there, I torch the piece (soldering temperature is around 850 degrees Fahrenheit). Then, once you see the solder flow and melt, you have to quick quench the piece in water and then in the Pickle–which is a cleaning solution. Metal gets very dirty once heated–it’s a chemical reaction. After letting your piece sit in the Pickle for a few minutes, you can take it out–with copper (absolutely no steel in the Pickle) tongs!!! Don’t touch a piece of metal with Pickle on it!! It can cause your skin to peel–and run it under some water and clean it with a brass-bristled brush.

Ta-dah~ My last image shows a (relatively) cleaned and soldered piece.

I found this activity to be rather fun and engaging, kind of like the Most Fascinating Subject in The World make. Perhaps that’s because both projects ask us to remix and create digital work (memes and gifs) of subject matter from our own lives. To me, projects like these illustrate how memes and gifs, while ubiquitous and rather universal, start off in the personal and individual. It takes one person to notice something or tilt their perspective just so to create them. More, these projects provide opportunities for participation in remix culture in ways we can relate to on a personal level. I mean, we’re remixing parts of our lives, right? Adjusting the lights and the angles and making magic~

My Make

The other make we did this week asked us to reflect back on digital life or on digital art in gif form. How could we imagine one in gif form? What would that look like?

I chose to gif my experience/thoughts on digital art. Again, for those of you who know me, I doubt you’re shocked~

Anyway, check it:

Digital Art GIF - Find & Share on GIPHY

I’ve noticed that a lot of our discussion in class and in our blog posts has revolved around whether or not digital art is “Art.” Pointless conversation to tbh but I digress~ So, I made a gif to represent my feelings on the matter–Art is what you make of itIt’s what I make of it. It’s what we make of it. Just the ideal that real art has to be on a pedestal and labelled probably has every artist from Van Gogh to Duchamp to Rauschenberg to Roth and then some rolling in their graves.

Honestly, get out of here with that elitist nonsense. Art is what you make of it but it’s also historically been about challenging preconceived notion and the status quo and about calling bullsh*t on bullsh*t. If selfies, memes, and, of course, gifs aren’t doing at least one of those things, then idk what is???

Gotta stay hip with the trends, yeah???

My Make

Missed any of my other Makes? Don’t fret! You can catch up here. Currently holding steady at 3rd~ Started from the bottom….xD

Reflecting on the Gif of Digital Art

On that note, I think it’s time to get into that reflection on digital art…

But first *ahem*

Logic GIF - Find & Share on GIPHY

(Had to get that out of my system~ Moving on….)

If you’ve been keeping up with my posts on digital art, I’m pretty sure you know my stance on it by now:

I dig it.

In my first post exploring digital art, I compared it to a kind of neo-Dadaism, calling it Degenerate Art 2.0. In the rise of this new medium, I see traces of a desire to respond to the growing absurdity of the world and the action’s of world leaders >.> with absurdity and nonsense which is something Dada itself sought to do. In many ways, Dada the 1st was a response to the absurdity of WWI, to all of these countries typically regarded as pinnacles of culture and of society fighting over 50 feet of mud. How do you create art after that? Dada showed us how.

From there, I explored the place of the selfie in digital art. In my post breaking down the history of the selfie, I talk about whether or not the selfie even constitutes as work of art. Survey said: not only yes, but that it constitutes a whole new genre of art. For the first time in a long while, new digital media has lowered the boundary for entry into the art sphere as well as created a whole new genre for it. The selfie is the art of the people, created for us by us. More, it has created a whole new kind of communication between us as well as a new way to be introspective. For those of you who have reservations about that claim, I highly suggest you check out my post on the matter as well as check out the Selfie section of the Digital Art Referencium~

If you still have doubts, I suggest you explore the #SelfieUnselfie make. To me, this is one of the most meaningful projects I’ve participated in. I explain why in more detail in my post reflecting specifically on the project but, in short, I think this project captures the essence of what selfies could be while also emphasizing their limitations. If there’s one thing our segment on Digital Life revealed, it’s that’s it is very easy to get caught up in the innovation and the glitz and the glamour of new online spaces and forget that we’re all still people behind our screens with insecurities and agendas and flaws and faults and so many other aspects of ourselves that would look damning under a microscope. More, there are parts of ourselves to appreciate and that can be appreciated without the easy outside validation digital platforms can so easily provide. The internet allows us to be so much more than ourselves but that doesn’t mean who we are offline matters any less.

After discussing the seflie, came good ol’ memes and gifs or, as I like to refer to them, the sprinkles of the internet~

I discuss my thoughts more in depth about memes in this post and about gifs in this post but ultimately I believe that gifs and memes truly embody that neo-Dada essence I mentioned earlier. They tap into that seemingly universal acknowledgement that the world is a pretty absurd place and turn it into art. And though many corporations are beginning to use memes and gifs for advertising purposes (as mentioned by Amy whose style I love ❤ and Michael in our studio visit this week), they are fairly democratic medium, another form of art that is made by the people for the people. A culture of remix and reciprocity has really risen up around these mediums as well, memeing the meme a fun make but also popular practice these days.

Tide Ad GIF - Find & Share on GIPHY

Tide Pods, anyone??? Stranger things, huh??

Overall, I find digital art to be an emergent and exploratory new medium for creation and reimagining and remixing. There has been and will continue to be a lot of trial and error but I think it is coming into it’s own. I mean, look at how many gif artists there are now? You or I could be the next big thing~

****

Links

Daily Digital Alchemies

DDAs this Week:

*(This might be my fave DDA I’ve done in a while~) I made this one using the linked program to reflect how I feel a semester and a half into grad school~ #haven’tsleptin3days #ihatemyself~ #aesthetic

*For those who don’t know, I also write poetry. This semester, I’m actually taking a course on poetry. In this image, you can see some of the poems I’m working on for my collection. For me, every poem is both a beginning and an ending–I live my poem, yes, but it’s also where my feelings end up. More than that, though, poetry is what life sounds like, yeah?

*So… dis my cat~ Her name’s Dove and she’s kind of dopey and likes to chew on plastic. #imhallingherout #sorrynotsorry (On a serious note, what’s Felix got against cats????!! Lol for real this time, I took a photo of Dove with my phone, uploaded it to my computer, and then edited it in Paint, of all things. It wasn’t very difficult at all. The shapes are pre-made and the text is easy to overlay. 10/10 would recommend~)

Twit 1 & Twit 2

*Check out the twitter-chatter activity so far Spoiler I’ve got a big mouth:

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In the thick of it per usual lol~

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Queen of my own universe~

*Played the Garfield roulette and this is the comic I came up with. Funny? Savage? Thought-provoking??? None of the above?

*Found this gem in the Garfield as Garfield archive and had to share it~ (Also, relatable to the grad school experience)

Giphy

Goodies

*I made a thing! For anyone who doesn’t know, the open participants of NetNarr have started a project we are all welcome to participate in as well. It’s a great opportunity to practice some digital alchemy~ I remixed an old story of dark, ravenous magic. Hope you enjoy ^.^

*CrashCourse on Youtube (an educational channel run in large part by John and Hank Green) has just started a new course on Media Literacy. I think it’s pretty relevant to our course and worth a watch. Maybe an episode or two will be good to watch for class?

*Artsy Gifs is really cool to follow on Twitter. They share art-inspired gifs that I think are beautiful editions to any feed~

*I’ve almost finished reading The Hate U Give by Angie Thomas and I can’t believe it’s taken me so long to read. I highly recommend you check out this book. It’s so relevant to the reality of racism and police brutality in America right now and it’s told through the lens of a 16-year-old, Black girl. These kinds of books that explore this kind of subject matter areso important.