Working with Audio???

I think I’m funny~

Anyway, this week we covered an almost confusing number of different subjects. So, please bear with me as I try to get wandering, wondering thoughts together ^.^

Empathy or Lack Thereof

One of this week’s topics was that of “empathy games”. According to this article by Eric Bartelson, empathy games are ones that confront players with “real human issues…things like depression, bullying, terminal illness, or suicide”. Through playing these games and “experiencing” these issues “first-hand”, players, ideally, develop a more complex understanding of the issue and so are able thereto forth to empathize better with people going though similar issues IRL.

At least, that’s theory.

Many game designers themselves are skeptical/critical of the idea that empathy can be developed to such an extent via game-play. More, many game designers seem that empathy is a skill every game should be striving to develop and so labeling any specific set of games as “empathy games” is redundant. In this way, and as Bartelson states, the divide seems to be over whether or not empathy is “a genre or a game mechanic”. Which, to me, is an interesting division and, to be honest, since I’m not someone who plays very many games, I’m not sure what side of the divide I fall on.

Certainly, I believe that a game alone cannot develop or refine one’s own empathy. That’s the reverse of the “video games incite violence” argument–spoiler they don’t and a government bogging down discussions about any particular reforms to even entertain the notion is grossly irresponsible and tbfh stalling but I digress…>.>. Like I mentioned in our Twitter chat on Tuesday night, you can have the best message in the world in your game but if players can’t connect that message to something on the outside, if there’s no transfer then I’m not sure how it helps facilitate genuine empathy.

See, I believe designers can direct their messages so that they are received within IRL context. But, I also believe:

My line of thinking seems to fall in line with Simon Parkin’s thoughts in this article in which the disconnect between creator intent and game design is discussed. Basically, Parkin reiterates what I just said: a game with a good idea but a bad follow-through is kind of a problem. More, that equation can create a problem. Parkin references a study in which the game Spent–an online game about surviving poverty–and its effects are researched. What the study found was that it actually made people, even those who sympathized with the poor prior to playing the game, empathize less with poor people. Essentially, the game made people believe poof people had more choices than they actually do in reality. Colleen Macklin, a game designer cited in this article, summarizes the phenomenon, “In a game you have complete agency, but in some life situations, people have no choice. If a game is trying to create empathy in this way, it can back-fire spectacularly.”

When creating a game you hope will instill a deeper sense of empathy, intent doesn’t seem to be enough. More, you have to be careful you’re not “game-ifying” a real situation too much or else you may alter the reality of it and so muddle/not accurately portray your message.

That said, a game I think “game-ified” an IRL situation just right is Bad News. I freakin’ loved this game.

In Bad News, players become the propagators and perpetuators of “fake news” online. “Drop all pretense of ethics and choose the path that builds your persona as an unscrupulous media magnate” the game encourages. The goal of this game is to gain as main “followers” as you can through establishing fake credibility online (mostly via Twitter). The other goal, in my opinion, is to be as obnoxious as you possibly can i.e channel Trump >.>..

I had a blast:

2018-03-20

I’ll admit, at first I was trying to be a good person and pick the “ethical” choices but once I realized that was losing me followers (and not the object of the game) I just went full on obnoxious. Spread an anti-vaxxer conspiracy theory??? Sure. Smear a legit news agency cause they had the audacity to report on something bad I actually did??? Why the hell not??

What can I say?

I got into it.

Anyway, fun aside, I do think this game illustrates the point it’s trying to make pretty clearly. Though, if you don’t have the cultural context–say you live in a 1-party state or your country doesn’t have access to much technology or internet–I don’t know how well the message would stick because it’s social commentary, in a way, right? I get that this game is trying to make a point of how fake news is made and propagated but I also think it’s trying to show just how easy it is to slip into that mindset/head-space where you’re more interested in sensationalizing issues, “making headlines”, and in gaining followers than in making ethical or responsible decisions. Even if that wasn’t an objective by design, this game did a damn fine job of bringing it to attention.

But, what do you think? More, after playing a so-called “empathy game”,  how do you feel?

Amping Things Up

Switching gears this week, we also began discussing sound as a means for storytelling.

Now, I have to admit I’m not super enthused for this shift in focus. Sound is not really my medium. Don’t get me wrong, I love my podcasts–listening to them while I’m doing my make-up in the morning–and I’d probably kill someone if I couldn’t listen to my music in the car but I’m not really into or interested in playing around with sound myself. The thought just doesn’t inspire the same excitement as talking about art or Elit.

That said, I’m open to learning more about how to use sound to tell a good story. I’m so used to it being background noise, I think it’ll be cool to explore it as its own kind of art and story.

For this week’s Make, I did attempt to explore sound as a means for telling a story. Check it:

 https://soundcloud.com/kelli-hayes-365566554/frustration-1

It’s not my best work but I’m happy enough with how it turned out. I’m a lot more rusty with Audacity than I thought I’d be but this video helped me out a lot. (I also totally forgot how to upload from Audacity to Soundcloud.)

Anyway, technical issues aside, the idea behind my little story here was inspired by the incessant clacking of my own keyboard. Once I decided I wanted that to be my background sound, I was able to establish the rest of the story.

IMG_6163

I added some notes in the margins once I found the sounds I wanted on freesound~

Really, my story is just a snippet of what it’s like to live online–closing yourself away to open up elsewhere, the incessant typing that gets increasing more frustrated as your message notifications keeps pinging, and the frustrated sigh that another annoying ping swallows up. Don’t get me wrong, I love the life digital means affords me but it can be freakin’ annoying sometimes~

2018-03-23

My view while workin’ on those bars~

My Make

Did you get that message??? Or, could it use some work?? Let me know and maybe you’ll get a ping-back 😉

****

Links

Daily Digital Alchemies

This Week’s Spells:

*I love this throwback DDA ^.^ The book spine poetry was one of my face DDAs from the first time around. I enjoy combining my love of books with my burgeoning love of new new digital media. This DDA also gets me to “remix” real life, removing the context from my books and placing them in a new one. I love it~

*As for this DDA, I decided to take a close-up shot of my fave pinky highlighter (J. Cat Beauty’s You Glow Girl highlighter in the shade Bella Rose for any fellow make-up junkies ^.^). It looks like a cotton-candy floss universe, doesn’t it? ❤

Twit 1 & Twit 2

Goodies

*I chose to look at the game our friends in Egypt, Ayah and Manar, are currently in the process of developing. Their game is designed to teach/inform players about illiteracy and how it affects the everyday lives of people and the choices they are able to make. Ayah and Manar talk about their game here and have a prototype you can play here. So far, I really like the project and thinks it’s shaping up to be a real learning tool. I talk more about what I think is effective so far in my comments on the posts so I highly recommend you check those out and, of course, the good work Ayah and Manar are doing!!

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3 Comments

  1. As usual your posts go way beyond recapping the checklist but go farther with your thinking.

    Your criticism of empathy games might be considered in light of what we can really expect from one designed experience for everyone. And a question of can we really just box it inside the game itself, rather than looking,a s you suggest by follow through, what a person brings to the experience and does beyond it? I sometimes think we look at these things too discretely, rather than in a complex ecosystem of experiences.

    Your sound story is awesome! I like your approach to make it a continuous thread that builds rather than a more typical approach of stringing sounds along on a string. That last ding just makes it.

    And I’m glad to see you got the early responses for questions on the Egypt student’s games; I hope the realize their fortune in having you as someone giving feedback.

    Your alchemy game is off the scale, Kelli.

    Liked by 1 person

    • Hey Alan,

      As usual, thank you for your compliments ^.^ It may not sound like it in my writing, but I’m always unsure about whether or not I’m on track or veering too far off from the subject at hand~

      Anyway, I guess my criticisms of empathy games stem from my flip-flopping disbelief in empathy being a “teachable” trait. For sure, I think it can be developed through a variety of different ways, particularly those that attempt to emulate personal/real experience like this emerging genre of digital games, but I’m not sure I totally believe empathy itself can be taught. Does that make sense? There’s a grey area there for me.

      As for my story, I’m glad you like it! I actually had a lot of fun making it! Perhaps that’s because it stems from real life experience >.< every time I think I'm on top of my work, I get another email telling me I'm 2 steps and like 3 moves behind! (That last ding is probably the fave thing I've done in this class tbh xD)

      And I just hope my feedback is helpful to Ayah and Manar! Unlike them, I'm not in a class wholly devoted to game design and creation nor am I overly interested or experienced myself in digital gaming so I hope my suggestions can still be useful to them and their work.

      Thanks again, Alan!

      ~Kelli
      (Where can I find this overall alchemy gaming scale??? O.o)

      Like

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